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Metal Gear Solid: Peace Walker. Metal Gear Solid: Peace Walker. Developer(s)Kojima Productions. Publisher(s)Konami.
Director(s)Hideo Kojima. Producer(s)Hideo Kojima. Kenichiro Imaizumi. Kazuki Muraoka. Yoshikazu Matsuhana. Designer(s)Hideo Kojima. Programmer(s)Masao Tomosawa. Makoto Sonoyama. Artist(s)Yoji Shinkawa.
The 'World's Largest Video Game Collection' as Recognized by The Guinness Book of World Records Visit the GameRoom in Interactive 360! View One, View Two, View Three, View Four.as seen on TV ABC's Good. The official PlayStation Metal Gear Solid: Peace Walker; Developer(s) Kojima Productions: Publisher(s) Konami: Director(s) Hideo Kojima: Producer(s) Hideo Kojima Kenichiro Imaizumi Kazuki Muraoka Yoshikazu Matsuhana: Designer(s) Hideo Kojima.
Writer(s)Hideo Kojima. Shuyo Murata. Composer(s)Akihiro Honda.
Kazuma Jinnouchi. Nobuko Toda. Shuichi Kobori. Seiro Hirose. Series. Metal Gear. Platform(s)Play. Station Portable. Play. Station 3(HD)Xbox 3. HD)Release date(s)April 2.
MGS: Peace Walker. Play. Station Portable.
JP: April 2. 9, 2. This is the first title in the series to alter the traditional tagline .
The image has Snake in Naked uniform hiding from a Peace Sentinels soldier, armed with an M6. GPMG. The player's partner is barely seen hiding on the other side of the truck. Peace Walker consists of two primary gameplay modes: . There are two main types of Missions: Main Ops are the primary story- based missions in which goals are determined by the narrative and must be played in a strict order in order to proceed. Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to proceed. Extra Ops are optional missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.
When the player completes a mission, his or her performance is evaluated afterward. A player's score is penalized with a lower rank and reduced heroism for excessive killing and frequently being discovered, whereas players who are stealthy and subdue enemy soldiers non- lethally will be awarded appropriately.
Players can replay previously cleared missions for higher scores. The game adopts certain play mechanics from Metal Gear Solid 4, such as the crouching walk, the over- the- shoulder shooting view, the CQC system, and the ability to search held- up soldiers. The truck from Portable Ops, where players can bring subdued enemies for recruitment, has been discarded in favor of the Fulton Recovery System, which players attach to subdued soldiers and prisoners. The Wi- Fi recruitment system from Portable Ops has been modified so that instead of tapping the Circle button to obtain a strong enough signal from an access point, the player will have to knockout soldiers using CQC to accept them. The cardboard box used to hide from enemy soldiers is now available in two- man versions called Love Boxes, which have different variants. The Surround Indicator in Portable Ops can also be used only when it is equipped in the item box and players will also develop and use an early version of the Soliton radar system from the original Metal Gear Solid. The game features the camouflage index system from Snake Eater, but the player does not have the ability to change camouflage uniforms during a mission as the point index will be entirely based on movement, position, and the size of the weapon equipped in the weapon box.
The player can also use marking devices to call in artillery strikes or resupply drops. Movement is done on the analog stick; actions such as co- op actions use the directional- pad; melee actions, which include multiple throws into crowds of enemies, use the R button; and weapons use the L button with the R button. Players will be unable to move or shoot while lying down and while pinned on a wall. The player can set the control system according to that of Portable Ops. Players can choose to control Snake or any MSF soldier assigned to the combat unit, with male and female members both available to choose from. Each soldier has his or her own combat stats, which measures a soldier's offensive and defensive capabilities. Some of the main missions will only be available to Snake, and likewise for MSF soldiers and certain extra ops.
The player's carrying capacity is limited and any excessive items that the player obtains during a mission will be transferred over to Mother Base's inventory. There are four primary types of uniforms that can be worn by the player character. Jungle Fatigues . A balance of stealth, defense, weapons, and inventory.
Alternate versions of this outfit with different colors and camo patterns can be obtained throughout various missions. Naked . When worn by an MSF soldier, they'll be wearing a brown tank top. Sneaking Suit . The design of the Sneaking Suit worn by MSF soldiers differs slightly from Snake's version.
Battle Dress . A variant outfitted with a metal headband for Snake, or a helmet for MSF Soldiers, is also available, which increases the defenses. Other outfits are also available, such as t- shirts in various designs, swimsuits, a tuxedo and outfits inspired by the wardrobe of supporting characters. Mother Base. Aside from managing the combat, medical, intelligence, and technology research teams seen in Portable Ops, the player can assign personnel to the mess hall crew to feed the troops and keep up their morale. Rebellious or injured personnel can be brought to the brig and sickbay, respectively.
The player can capture military vehicles that appear in the game as minor boss opponents, such as armored personnel carriers, tanks, and attack helicopters. Up to 3. 50 soldiers can be recruited; excess staff caught in a mission must be discharged and up to 5.
Items and weapons are not procured on- site, but rather they're developed by MSF's research and development division based on blueprints obtained from missions. New items and weapons can only be developed when the player has sufficient GMP (Gross Military Product, the player's currency) and certain MSF divisions have reached the required level. Once development of an item has been completed, the R& D staff will automatically mass- produce them for the entire army. Outer Ops is a new game mechanic where players can deploy their combat unit soldiers (with the exception of Snake and other unique characters) and captured vehicles on certain missions against computer opponents. Each assault force codenamed from Alpha to Hotel has eight slots for assigning vehicles or soldiers, who can gain combat bonuses such as additional hit points and Psyche points, and generate income for the team. Depending on the scale of the enemy's firepower, MSF soldiers who are defeated during the battle can either die or be brought to sickbay for treatment. Vehicles that show damage in one mission will still show damage unless they are taken off the front for repairs, while decommissioned vehicles will be stricken from the inventory.
Multiplayer. Infiltration missions during Co- Ops can be played alongside a second player, while up to four players can participate in battles against enemy mecha and AI weapons. There are several actions that can take place when two players are next to each other.
Other co- operative actions include holding up closing doors, performing CPR on fallen comrades, sharing items, and acting as a spotter when a partner's vision is obscured. Versus Ops are multiplayer matches played over special versions of certain maps. The player has a choice of whether to organize individual or team deathmatches, base capture and quetzal capture missions. Only certain items or weapons unlocked in the single- player campaign can be used in the mode.
Each match can gather up to six players with restrictions included, such as life and psyche points not regained and limited time for CPR revivals. Peace Walker begins on November 4, 1. Big Boss is running his own mercenary unit in Colombia after leaving the United States following the formation of FOXHOUND at the end of Portable Ops.
A mysterious group equipped with the latest weapons, called the . Despite the PS being equipped with the firepower equivalent to that of a land army, the Costa Rica government cannot do anything about them because the country's constitution does not allow the creation of an armed forces. The PS presence threatens to endanger the balance of power between the East and West. He is assisted in this endeavor by MSF deputy chief Kazuhira Miller (Robin Atkin Downes/Tomokazu Sugita). They are eventually joined later in the game by Sandinista rebel leader Amanda Valenciano Libre (Grey De. Lisle/Romi Park) and her kid brother, Ricardo .
Richard Greene/Mugihito), who is the CIA Central America station chief, and Ram. Strangelove (Vanessa Marshall/Yumi Kikuchi) is a British AI expert whom Coldman hired to work on the Peace Walker Project and is later attracted to Huey. The game also features flashback scenes from MGS3, particularly the final battle between Snake and The Boss, plus the audiotape that EVA (Suzetta Mi.
Through a set of audiotape briefing files unlocked upon completing the game, EVA also provides Snake with new information about The Boss' activities during a period where Snake was unable to keep in touch with her. Lori Alan and Kikuko Inoue also reprise their voice roles as The Boss in the flashbacks and as the voice of the Mammal Pod AI construct modeled after The Boss. Trenya from Capcom's Monster Hunter series also appears as Snake's transporter to a mythical island. Four years after the events of the San Hieronymo incident, Big Boss. They are approached by Ramon Galvez Mena, a professor at the University of Peace, and his student, Paz Ortega Andrade. Galvez attempts to hire MSF to investigate an army that has discreetly occupied parts of Costa Rica. Snake refuses, identifying Galvez as a KGB agent, but is convinced when Paz plays a recording of The Boss.
When Snake arrives in Costa Rica, he begins to suspect that the mystery army has brought nuclear weapons with them. Enlisting the help of the Sandinista Liberation Army, he tracks a shipment to a research facility deep in the mountains. His suspicions are confirmed when he witnesses Hot Coldman, a senior CIA agent, announce his intentions to fire a live nuclear weapon as part of a project code- named . Snake reveals himself to Huey Emmerich, one of Peace Walker's designers, who agrees to help him stop Coldman.